A virtual tour app for an art gallery.

Smart Art TIT is a company that brings together four art galleries in the city of Titulo, which is famous for several schools of art. As the galleries are not open every day of the week, they offer a virtual tour of 4 different locations and four different kinds of art, in addition to the traditional tour. They would like to attract people from different parts of the country and promote local artists. Smart Art TIT focuses on young people who are interested in art and like to use technology to view it.

Project overview

Problem

Busy students need a quick and easy way to make notes as they explore the gallery. They want to be able to save their notes for future use.

Goal

Design an app for Smart Art TIT that allows users to easily make, save and share the notes about the art they explore during virtual tours.

Role

UX designer – designing an app for Smart Art TIT from conception to delivery.

Responsibilities

Conducting interviews, user research, wireframing, low and high fidelity prototyping, conducting usability studies.

  • Most sites come with too much information at the same time on a page. It is difficult to find what a user actually needs.
  • It is difficult to take notes or download good quality pictures.
  • The application could have more personalised options.
  • Navigation in this type of app is not easy and clear enough.

Persona: Kamil

Problem statement:

Kamil is a graphic design student, who wants to make high quality notes quickly and easily in order to improve his knowledge about art and attain good grades in his university course.

Kamil

Paper wireframes

Taking the time to draft iterations of each screen of the application on paper ensured that the elements that made it to digital wireframes would be well-suited to address user’s pain points. For the home screen, I prioritized an explore and search option as well an easy access to profile.

wreframe

Low-fidelity prototype

As the initial design phase continued, I made sure to base the main screen design on feedback and findings from the user research.

Usability study: findings

  • Users want to quickly find information they need.
  • Users want less text but more visual hints about what they can find in a app.
  • Users need to manage their notes easier and want to have more customization options.

Mockups

High-fidelity prototype

To create a high-fidelity prototype I connected all of the screens involved in the primary user flow of making notes during a virtual tour in an art gallery.